![]() This way Unity will receive the 3D Object model, the texture and the info about how the texture will be used into the 3D model. the steps you need are load dae model into Photoshop with all textures export as wavefront Obj with Png textures. On the file explorer you have to select all these 3 files and drag-and-drop them all at once into a unity folder inside the Asset folder (need to drag from file explorer and drop into Unity software interface).Drag the PNG(palete) image to the ALBEDO field of the materialĪnother solution would be this: If you export an OBJ from MagicaVoxel and want to send it to Unity with the textures/colors you have to send to Unity all the 3 files MagicaVoxel generates when you export an OBJ file (.obj. ![]() This tiny light-weighted software is the core of voxelart, since it is capable of many things : just edit, paint and move your voxels in a cubic grid, then animated them. Associate the new material to the model on Scene A free lightweight 8-bit voxel editor and interactive path tracing renderer, made with love by ephtracy.To create a less textured wood planks, draw the streak lines with less swirls. You can use a brush of any size, but the smaller the size, the more delicate your final texture will look. Import the voxel PNG(palete) file into Unity as a texture Choose the lightest of the three woods colours and start drawing swirls and flowy lines.If just import the OBJ file(exported from MagicaVoxel) into Blender, animated it and want to sent it to Unity with textures I think this will help you: A 3D dog built with MagicaVoxel, rendered with three.js.
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