![]() Now I could have gone guns blazing with my posse, but I opted to try a more subtle approach. Need to get into a safe but lack the right key and don’t want to cause a massive shootout? Well if you’re stubborn like me, you could stack up a bunch of barrels to get on a roof halfway across town, and precariously jump from rooftop to rooftop until you can bust through the window into the safe room and swipe the loot.Īnother mission tasked me with taking out a gang leader. What’s particularly fun about the game is poking around to see what sort of different ways you can accomplish your objective. If you’ve played any sort of RPG you can likely guess what sort of abilities you’ll find in here, as they’re pretty par for the course. You’ve got two separate types of abilities to unlock: combat focused ones like being able to charm enemies during combat, or character specific abilities like improving your lockpicking. Being an RPG, you can of course expect more to the game than simple gunplay. Countless times I dove through windows, emptying my revolver into the goons on the other side and it never stopped being cool. The game quite literally has a slow-down dive ripped straight from that series, and it’s fucking sick. I had to stop for a moment to think of how best to describe how Weird West plays, and isometric Max Payne seems to fit the best. Entering an abandoned town and running into a creature that makes you go “what the fuck is that” is a moment that never stops satisfying my curiosity. The surprise of what you might find really encourages you to click on a random spot on the map and see what may come. Or maybe you’re jumped by a horrifying ghost. Along the way, surprise encounters could hit you at a moment’s notice from a simple merchant caravan, to a witch asking you to hold onto a mysterious box for her on the grounds that you never open it till she returns. You’ve got a map screen that you can click anywhere on to move to, and if you’re near any points of interest they’ll pop up for you to then enter that area to explore. Speaking of the world, Weird West functions in a pseudo-open world nature. It’s a story that’s not particularly engrossing, but the characters you meet along the way are pretty well written and every little nugget of info teasing the grander nature of the world is really what keeps you going. This sets you a path of revenge as you spend the five or so hours trying to find where they’re keeping your husband captive. Without even a moment to collect your thoughts, the game pops off with your son being killed and husband kidnapped by a gang of cannibals. The full game features five separate storylines, but for the sake of this preview I was able to play as the bounty hunter Jane Bell. ![]() Sticking to what they do best, Wolfeye replicates this for an isometric wild west RPG set in a world rife with supernatural elements. ![]() If you’re familiar with the games they used to make, like Prey or Dishonored, then you should be familiar with how the immersive sim genre works. Weird West is the debut game from Wolfeye Studios, made up of former Arcane Studios developers. Weird West is a game where gangs and ruffians aren’t the thing you worry most about, it’s zombies and ghosts instead. Weird West takes the familiar wild west setting, with all its tropes, and injects a heavy dose of the supernatural into it. I know it didn’t go super great when they did it with aliens last time, but that’s on them for squandering a great setup. Cowboys vs _ is always a great setting for a story.
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